Shotdown Showdown
A downloadable game
Welcome to ShotdownTown!
We can give room up to 8 people.
Believe it or not, people are usually not getting shot here. But since our sheriff... is at a better place, everyone is trying to get the the control for themselves. Either to restore peace or much worse.
Some gave up, some gave in to their graves, some decided to go more south. Only the really brave or insane remained;
- Uncle Bob, poor bastard lost his mind ages ago. No one knows why is he still here.
- Aunt (?) Beb. She/He claims to be Bob's wife, but none could ever confirm that.
- Pricey Stacey gathered quite a large wealth with all those more and more frequent bandit visit. Don't ask her how.
- Viktor Monnington, the director of the local bank. Since the Sheriff is gone, the place is getting too hot for him.
- And many others, including a talking horse, Vaga James.
All of them with only one wish (except Bob, no one knows what is going on at Bob) to get the seat of the Sheriff for themselves. No room for error, friendship, and enough time to load your gun.
RULES
Preparation
Everyone should choose a character to play as. Have you expected character powers? Naive You, they only serve decorative purpose.
Collect one of the health-status and ammo-status tiles. Everyone starts with 3 health and 0 ammunition loaded.
According to your characters colour, take all the cards with the corresponding colour. Everyone should shuffle these cards, and set them face down next to their character.
For everyone the decks should contain:
- 1x Dynamite
- 2x Escort
- 6x Load
- 3x Beer
- 3x Shoot
- 2x Misfire
Once the decks are shuffled, everyone draws 4 cards, and the game begins. You can brawl out who goes first.
The dice
Whoever is the first player this turn, should roll the dice, and act accordingly. Because Random is always fun.
Planning phase
The first player should choose a card, and place it face down in front of themselves. In order, all the other players as well.
These are the following cards which are in game:
- Load - pretty straightforward, you can load a bulett in your, or another players chamber. Activates when flipped over.
- Dynamite - choose a player, them and the people directly next to them suffers one damage. Activates when flipped over.
- Beer - If flipped over during your phase, you can restore 1 health to anyone. If someone would die (including you), you can flip it over out of turn-order to cheat death with one health.
- Escort - Can only be used out of turn-order, and when face down. When anyone activates a card, fliping the Escort over cancels its effect.
- Misfire - Similar to the Escort, but can only be flipped over if someone would use a shoot action. In this case, while they are shooting, You can decide who do they shoot.
- Shoot - You start shooting your gun, throwing with a dice. If You have a bulett chambered at that number, You can deal one damage to a player, but you lose that bulett. You can keep rolling until you roll a number on which you have no buletts.
Reveal phase
In order, starting with the current first player, people can decide to play or keep their card hidden.
If the player choses not to reveal their card, one player can call them off, and guess their card. If they guess it correctly, the card have to flipped over, and used if it activates. Otherwise, the guessing person loses a bulett. Can not guess with no buletts in chamber.
After the turn ends, all card gets discarded, hidden cards wont get revealed. The rest are public.
Everyone draws a card, and the next round, the person-in-order will take the first-to-go players burden
NO time lmao
Status | In development |
Category | Physical game |
Authors | Valniae, BeXe |
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